Project objective:
organization of a tournament for middle school students on the topic of creativity and logical thinking in the field of cybersecurity.
During the tournament, teams competed on modern equipment and technological innovations in the following competitions:
- CyberLabyrinth using smart building technology,
- VirtualReality using virtual reality glasses,
- Interactive Shooting using a multimedia shooting range,
- E-Sport based on the computer game League of Legends,
- PC Creator, i.e. assembling a computer against the clock,
- a lecture with a quiz for group supervisors.
Participation in the event was free of charge.
During the tournament, teams competed on modern equipment and technological innovations in the following competitions:
- CyberLabyrinth using smart building technology,
- VirtualReality using virtual reality glasses,
- Interactive Shooting using a multimedia shooting range,
- E-Sport based on the computer game League of Legends,
- PC Creator, i.e. assembling a computer against the clock,
- a lecture with a quiz for group supervisors.
Participation in the event was free of charge.
Direct effects of the project:
- support for fair play competition,
- familiarizing students with the latest computer technologies and cybersecurity issues,
- ability to use digital tools and software,
- integration of middle school students from the Podbeskidzie region.
- familiarizing students with the latest computer technologies and cybersecurity issues,
- ability to use digital tools and software,
- integration of middle school students from the Podbeskidzie region.
